Iron Soul: Dungeon Attributes — Best Stats Guide (2026)

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How attributes and stat lines work in Iron Soul: Dungeon — the five documented core stats, the crit-first priority community DPS builds use, per-slot stat targets, and every number that is still unverified. Last reviewed 10 de octubre de 2026 against the current patch.

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TLDR;

Iron Soul: Dungeon attributes — quick answers

PreguntaRespuesta corta
How many core attributes in Iron Soul: Dungeon?Five documented: Health Bonus, Attack, Move Speed, CD Reduction, Range.
Best DPS priority in Iron Soul: Dungeon?Crit Rate to ~95%, then Crit Damage and Skill Damage, then Attack Bonus.
Safest general foundation in Iron Soul: Dungeon?CD Reduction plus Health Bonus, per the published attribute guide.
Does Power Rank matter in Iron Soul: Dungeon?Less than it looks — it is inflated by defensive stats.
Can you reset attributes in Iron Soul: Dungeon?A reset is discussed, but no source has verified the method or cost.

This Iron Soul: Dungeon attributes page separates published facts from community testing, and leaves unverified numbers blank instead of inventing a calculator.

Descripción general

How attributes work in Iron Soul: Dungeon

Attributes in Iron Soul: Dungeon are the stat lines behind your Power Rank — and the community consensus is that the lines, not the rank, decide how fast you clear. The published attribute guide lists five core stats: Health Bonus, Attack, Move Speed, CD Reduction and Range. Gear and upgrades layer offensive lines on top: Crit Rate, Crit Damage, Skill Damage, Attack Bonus and Ultimate Charge.

What the sources do not publish matters just as much. Exact point caps, per-point scaling, additive versus multiplicative stacking and patch-specific breakpoints are all unverified for Iron Soul: Dungeon — which is why this page gives priority orders and slot targets instead of fake percentages. The rule across this site applies here too: two sources or it is labeled.

The practical takeaway for a new account in Iron Soul: Dungeon: start from CD Reduction and Health Bonus because they make every dungeon survivable, then shift weight toward the crit package as your weapon multiplier and blessing grow — that is the point where offensive stats start beating defensive ones.

Prioridad

Stat lines in Iron Soul: Dungeon, ranked

The table combines the published five-stat list with the community DPS priority order that current Iron Soul: Dungeon build guides converge on. Read the priority column as the order to chase, not as hard caps — no source publishes exact scaling.

StatWhat it doesPrioridad
Critical RateChance for attacks to crit — the first stat community DPS builds cap in Iron Soul: Dungeon.To ~95% first
Critical DamageMultiplier applied on crits — pairs with Crit Rate or the rate is wasted.Past 200% combined with Skill Damage
Daño de habilidadBoosts skill output — the headwear stat line of choice in Iron Soul: Dungeon.Same tier as Crit Damage
Bonificación de ataqueRaises attack output directly — the reliable third priority for Iron Soul: Dungeon DPS.After the crit package
CD ReductionShortens cooldowns — the published guide’s safest general foundation.Default foundation
Health BonusPercentage-based survivability that scales with gear — useful to a point, dead weight past it.Foundation, then avoid overstacking
Move Speed / RangeQuality-of-life lines from the documented five-stat list in Iron Soul: Dungeon.Situational
Slot targets

Which stats to roll per slot in Iron Soul: Dungeon

SlotWanted stats
ArmaAttack Bonus, Crit Rate, Crit Damage.
HeadwearSkill Damage, Crit Rate, Ultimate Charge.
BreastplateCrit Rate, Crit Damage, Attack Bonus.
AvoidPure Health Bonus rolls once your dungeon gate is met.

The Power Rank trap is the reason slot targets matter more than the headline number. Community testing for Iron Soul: Dungeon reports 200K Power Rank accounts losing to 140K accounts with optimized substats, because Health Bonus and defensive utility inflate the rank without adding clear speed. Use Power Rank to pass gates — the 28,000 Power Trial, for example — and use stat lines to decide what you actually keep.

Two synergies are worth planning around in Iron Soul: Dungeon: a Corrode rune on the chest piece raises the damage everything else deals, and pet ascension toward Crit Rate and Skill Damage compounds the same offensive package. The runes guide covers the enchant side, and the pets guide covers ascension.

Unverified

What Iron Soul: Dungeon has not published about attributes

Iron Soul: Dungeon attributes checklist

  • •Point caps, per-point scaling and additive-versus-multiplicative behavior: unpublished — test one attribute at a time in Iron Soul: Dungeon
  • •Reset method, cost, cooldown and refund behavior: unverified — confirm the live menu before promising a respec
  • •Luck as a character attribute with drop formulas: not defined by any source — race bonus only
  • •A separate mage attribute system: does not exist in the published five-stat guide

When testing in game, change one attribute at a time and compare clear time, deaths and skill uptime — the same route, the same dungeon, before and after. That is how the community numbers above were produced, and how any new Iron Soul: Dungeon attribute claim should be checked.

Common preguntas

Preguntas frecuentes

What are the attributes in Iron Soul: Dungeon?

The documented attribute guide for Iron Soul: Dungeon lists five core stat lines: Health Bonus, Attack, Move Speed, CD Reduction and Range. On top of those, gear rolls carry offensive stats — Crit Rate, Crit Damage, Skill Damage, Attack Bonus and Ultimate Charge — which is why community builds for Iron Soul: Dungeon treat the stat lines as the real power system behind the Power Rank number.

What is the best attribute priority in Iron Soul: Dungeon?

The community DPS consensus for Iron Soul: Dungeon: push Critical Rate to at least 95 percent first, then raise Critical Damage and Skill Damage past 200 percent combined, then maximize Attack Bonus. The published attribute guide’s own default for general play is CD Reduction plus Health Bonus as the safest foundation — the crit order is what damage-focused builds layer on top.

Is Power Rank important in Iron Soul: Dungeon?

Less than it looks. Community testing reports a 200K Power Rank player performing worse than a 140K player with optimized substats, because Power Rank in Iron Soul: Dungeon is inflated by health and defensive utility that does not clear content faster. Treat Power Rank as an entry gate for dungeons like the 28,000 Power Trial, not as a damage score.

What stats should each gear slot roll in Iron Soul: Dungeon?

The community slot targets for Iron Soul: Dungeon: weapon wants Attack Bonus, Crit Rate or Crit Damage; headwear wants Skill Damage, Crit Rate or Ultimate Charge; breastplate wants Crit Rate, Crit Damage or Attack Bonus. Pieces that roll pure Health Bonus are the ones DPS builds sell — survivability beyond your dungeon’s requirement is dead weight.

How do you reset attributes in Iron Soul: Dungeon?

A reset exists in search demand, but the method is not verified: the reset NPC, interaction, cost, cooldown, refund behavior and the maximum point cap are all unpublished as of the current sources. Before spending anything on an Iron Soul: Dungeon respec, confirm the live menu — and if the game shows a requirement there, that rule outranks any guide, including this one.

Is there a Luck stat in Iron Soul: Dungeon?

Luck appears in published race bonuses in Iron Soul: Dungeon, but no source defines it as a character attribute or publishes a formula connecting it to ore, pet egg, forge or item drop rates. Treat Luck as a race trait for now — do not convert a Luck race bonus into a claimed percentage yield, and be skeptical of any Iron Soul: Dungeon page that does.

Is there a mage attribute build in Iron Soul: Dungeon?

No separate mage stat system is published for Iron Soul: Dungeon. Staff and skill-focused builds treat CD Reduction, survivability, weapon behavior and verified substats as separate decisions instead of a universal mage point split. The staff remains the S-tier forge family, but its build logic runs through races and substats, not a hidden mage attribute.

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